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Before working on anything for the Creative Histories brief, I wanted to flex my After Effects muscles a little, so began playing with camera pans, editing shapes/paths directly in Ae to simulate movement, and adding moving grains/distorted textures. I quickly storyboarded a cheeky seagull, on the lookout for chips, and built him directly into Ae using layers and the pen tool. His motion is created by keying the position, rotation and scale of the paths, then literally going in with the direct select or pen tool and changing the paths/anchor points as time passes. This was a new method of animating (rather than working with vector graphic imported from Illustrator that reflect keyframes) and challenged me to try a more complex workflow. it also opened up the possibility of creating depth to the animation, by emulating a 3rd dimension simply by changing the angle of the character with its anchor points.
When it comes to my actual project, this method is not something I will use, as it it rather time consuming (the 2 seconds of footage here cumulatively took 8 hours), however, it is a practice I will introduce to my personal workflow, in order to manipulate characters without 3-d modelling/camera layers. |
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